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	<title>Comments for IA|UX Designer</title>
	<atom:link href="http://iauxdesigner.com/comments/feed/" rel="self" type="application/rss+xml" />
	<link>http://iauxdesigner.com</link>
	<description>Thought Leadership on the subject of Design</description>
	<lastBuildDate>Tue, 13 Sep 2011 14:51:45 +0000</lastBuildDate>
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		<title>Comment on Wireframes are indeed Design by Brett Lutchman</title>
		<link>http://iauxdesigner.com/2011/09/a-practical-wireframe-primer/comment-page-1/#comment-657</link>
		<dc:creator>Brett Lutchman</dc:creator>
		<pubDate>Tue, 13 Sep 2011 14:51:45 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=2688#comment-657</guid>
		<description>Hey Andy,
I agree. The problem I believe is that many people who call themselves IAs are the ones who may not be designing in the trues sense of the word. I&#039;ve come across more people who simply piece boxes and arrows together by copying other people&#039;s work or simply following best practices.

True design is creative and innovative. Real IAs should be creating solutions and introducing business betterment by leveraging new technologies and trying to invent new methods that add value to the client, the IA community and most of all, the end user.

Thanks for your comment.</description>
		<content:encoded><![CDATA[<p>Hey Andy,<br />
I agree. The problem I believe is that many people who call themselves IAs are the ones who may not be designing in the trues sense of the word. I&#8217;ve come across more people who simply piece boxes and arrows together by copying other people&#8217;s work or simply following best practices.</p>
<p>True design is creative and innovative. Real IAs should be creating solutions and introducing business betterment by leveraging new technologies and trying to invent new methods that add value to the client, the IA community and most of all, the end user.</p>
<p>Thanks for your comment.</p>
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		<title>Comment on Wireframes are indeed Design by Andy Brudtkuhl</title>
		<link>http://iauxdesigner.com/2011/09/a-practical-wireframe-primer/comment-page-1/#comment-656</link>
		<dc:creator>Andy Brudtkuhl</dc:creator>
		<pubDate>Tue, 13 Sep 2011 14:39:15 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=2688#comment-656</guid>
		<description>I tend to agree with you as well... I think wireframes are at the very least a base for any design</description>
		<content:encoded><![CDATA[<p>I tend to agree with you as well&#8230; I think wireframes are at the very least a base for any design</p>
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		<title>Comment on Mortal Kombat- Flawless Victory. by Brett Lutchman</title>
		<link>http://iauxdesigner.com/2011/07/enter-mortal-kombat-2011-xbox-360/comment-page-1/#comment-601</link>
		<dc:creator>Brett Lutchman</dc:creator>
		<pubDate>Mon, 25 Jul 2011 19:45:20 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=1982#comment-601</guid>
		<description>Thanks for your feedback Ryan and yes, you are absolutely right regarding the scenarios you stated. While MK does have this experience issue, it&#039;s not the only game that does. I spoke with Bryce Johnson and asked him to convey to the game makers about some things I don&#039;t like about the game. One thing I mentioned was that I think the font is all wrong and it&#039;s definitely too small to read in many cases; and yes I believe this takes away from the experience as I miss some online challengers, while trying to read stats or game messages  that are just not readable. I believe if MK (and many other games out there) would improve these little things which are really not so &quot;little&quot; their rating of 85% approval rating might be a little higher.
I also don&#039;t like the unmoderated rooms and deceptive cheats allowed online, but again, like many other games, this is something we&#039;ll have to wait and see if they&#039;ll change.</description>
		<content:encoded><![CDATA[<p>Thanks for your feedback Ryan and yes, you are absolutely right regarding the scenarios you stated. While MK does have this experience issue, it&#8217;s not the only game that does. I spoke with Bryce Johnson and asked him to convey to the game makers about some things I don&#8217;t like about the game. One thing I mentioned was that I think the font is all wrong and it&#8217;s definitely too small to read in many cases; and yes I believe this takes away from the experience as I miss some online challengers, while trying to read stats or game messages  that are just not readable. I believe if MK (and many other games out there) would improve these little things which are really not so &#8220;little&#8221; their rating of 85% approval rating might be a little higher.<br />
I also don&#8217;t like the unmoderated rooms and deceptive cheats allowed online, but again, like many other games, this is something we&#8217;ll have to wait and see if they&#8217;ll change.</p>
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		<title>Comment on Mortal Kombat- Flawless Victory. by Ryan Thomas</title>
		<link>http://iauxdesigner.com/2011/07/enter-mortal-kombat-2011-xbox-360/comment-page-1/#comment-600</link>
		<dc:creator>Ryan Thomas</dc:creator>
		<pubDate>Mon, 25 Jul 2011 19:28:35 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=1982#comment-600</guid>
		<description>A UX Issue in Mortal Kombat, 

I just want the record to state a glaring UX issue in the single player story mode. 

Cut scenes can not be replayed or paused, if your phone rings durring one of them consider it missed unless replayed. 

For such a well thought out title I was baffled when I missed 2 entire scenes to friends dropping by and phone calls.</description>
		<content:encoded><![CDATA[<p>A UX Issue in Mortal Kombat, </p>
<p>I just want the record to state a glaring UX issue in the single player story mode. </p>
<p>Cut scenes can not be replayed or paused, if your phone rings durring one of them consider it missed unless replayed. </p>
<p>For such a well thought out title I was baffled when I missed 2 entire scenes to friends dropping by and phone calls.</p>
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		<title>Comment on Go On a Wild Lion Safari With a Small Gun by Lynne Knowlton</title>
		<link>http://iauxdesigner.com/2011/07/go-on-a-wild-lion-safari-with-a-small-gun/comment-page-1/#comment-596</link>
		<dc:creator>Lynne Knowlton</dc:creator>
		<pubDate>Sat, 23 Jul 2011 13:40:07 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=1998#comment-596</guid>
		<description>I own an AIR.....and I am absolutely, hands down, totally in love with it. Great to hear that APPLE is continuing to make great products.  It would be great if the AIR could make my dinner too tho :-)
Cheers, Lynne</description>
		<content:encoded><![CDATA[<p>I own an AIR&#8230;..and I am absolutely, hands down, totally in love with it. Great to hear that APPLE is continuing to make great products.  It would be great if the AIR could make my dinner too tho <img src='http://iauxdesigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' /><br />
Cheers, Lynne</p>
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		<title>Comment on MealSnap for iPhone by Jesse C.</title>
		<link>http://iauxdesigner.com/2011/07/mealsnap-for-iphone-inspired-by-randy-mathesons-post/comment-page-1/#comment-594</link>
		<dc:creator>Jesse C.</dc:creator>
		<pubDate>Fri, 22 Jul 2011 12:17:09 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=1888#comment-594</guid>
		<description>What a thorough test - thanks for sharing that!

I guess the only caveat is that we need to use the median number between mealsnaps high and low estimates. That spread might get rather wide for some meals, especially for those of us that are going to be using it initially as a way develop a good food diary to shame ourselves into losing some weight.

I&#039;ll download it now and see how it handles significantly larger calorie numbers. If I notice any smoke emanating from the iPhone, I&#039;ll assume that anything in the 1000+ range is more difficult to compute. :)</description>
		<content:encoded><![CDATA[<p>What a thorough test &#8211; thanks for sharing that!</p>
<p>I guess the only caveat is that we need to use the median number between mealsnaps high and low estimates. That spread might get rather wide for some meals, especially for those of us that are going to be using it initially as a way develop a good food diary to shame ourselves into losing some weight.</p>
<p>I&#8217;ll download it now and see how it handles significantly larger calorie numbers. If I notice any smoke emanating from the iPhone, I&#8217;ll assume that anything in the 1000+ range is more difficult to compute. <img src='http://iauxdesigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Mortal Kombat- Flawless Victory. by Don&#8217;t Cut the Rope&#8230;Extend it. : IA&#124;UX Designer</title>
		<link>http://iauxdesigner.com/2011/07/enter-mortal-kombat-2011-xbox-360/comment-page-1/#comment-591</link>
		<dc:creator>Don&#8217;t Cut the Rope&#8230;Extend it. : IA&#124;UX Designer</dc:creator>
		<pubDate>Thu, 21 Jul 2011 17:01:52 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=1982#comment-591</guid>
		<description>[...] the app, a few lessons and features are best to be noted here. Like in my previous article entitled Mortal Kombat- A Flawless Victory, we are witnessing the live results of a great application that is expanding to not only toys, but [...]</description>
		<content:encoded><![CDATA[<p>[...] the app, a few lessons and features are best to be noted here. Like in my previous article entitled Mortal Kombat- A Flawless Victory, we are witnessing the live results of a great application that is expanding to not only toys, but [...]</p>
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		<title>Comment on The Truth about Usability by The ROI of User Experience &#171; IA&#124;UX Designer</title>
		<link>http://iauxdesigner.com/2010/08/the-truth-about-usability/comment-page-1/#comment-563</link>
		<dc:creator>The ROI of User Experience &#171; IA&#124;UX Designer</dc:creator>
		<pubDate>Mon, 30 May 2011 18:57:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.iauxdesigner.com/?p=1766#comment-563</guid>
		<description>[...] to leveraging the services of a UX designer. I have already written a similar article about it here, but hopefully this education video can help explain by way of visuals and narration- the value [...]</description>
		<content:encoded><![CDATA[<p>[...] to leveraging the services of a UX designer. I have already written a similar article about it here, but hopefully this education video can help explain by way of visuals and narration- the value [...]</p>
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		<title>Comment on Are our Designs Really as Simple as We Think? by Tweets that mention Are our Designs Really as Simple as We Think? « IA&#124;UX Designer -- Topsy.com</title>
		<link>http://iauxdesigner.com/2011/01/are-our-designs-really-as-simple-as-we-think/comment-page-1/#comment-510</link>
		<dc:creator>Tweets that mention Are our Designs Really as Simple as We Think? « IA&#124;UX Designer -- Topsy.com</dc:creator>
		<pubDate>Thu, 06 Jan 2011 17:09:28 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=1775#comment-510</guid>
		<description>[...] This post was mentioned on Twitter by Brett Lutchman. Brett Lutchman said: New Blog Post: Are our Designs Really as Simple as we Think?: http://bit.ly/faSfwi [...]</description>
		<content:encoded><![CDATA[<p>[...] This post was mentioned on Twitter by Brett Lutchman. Brett Lutchman said: New Blog Post: Are our Designs Really as Simple as we Think?: <a href="http://bit.ly/faSfwi" rel="nofollow">http://bit.ly/faSfwi</a> [...]</p>
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		<title>Comment on Are our Designs Really as Simple as We Think? by Bonnie Boden</title>
		<link>http://iauxdesigner.com/2011/01/are-our-designs-really-as-simple-as-we-think/comment-page-1/#comment-509</link>
		<dc:creator>Bonnie Boden</dc:creator>
		<pubDate>Thu, 06 Jan 2011 16:16:34 +0000</pubDate>
		<guid isPermaLink="false">http://iauxdesigner.com/?p=1775#comment-509</guid>
		<description>I think your example of T.D. on line banking is a good one.  I have been using the T.D. on line banking for a limited time, and every time I go to the site I am astonished that it appears antiquated and un-user friendly.  It should be so simple to maneuver around, but it is not.   Moreover, it appears to be a &quot;live&quot;, poorly designed pamphlet that you might get in the mail and toss.

It might be a consideration for good designers to seek out sites like this, contact the appropriate people and give them direction on how to put some &quot;wow&quot; into their sites, and along the way to help them make visiting their sites a more enjoyable experience? 

In other words, see these poorly designed sites as opportunities and potential clients.  I am certain that the TD could benefit greatly from your terrific design skills!</description>
		<content:encoded><![CDATA[<p>I think your example of T.D. on line banking is a good one.  I have been using the T.D. on line banking for a limited time, and every time I go to the site I am astonished that it appears antiquated and un-user friendly.  It should be so simple to maneuver around, but it is not.   Moreover, it appears to be a &#8220;live&#8221;, poorly designed pamphlet that you might get in the mail and toss.</p>
<p>It might be a consideration for good designers to seek out sites like this, contact the appropriate people and give them direction on how to put some &#8220;wow&#8221; into their sites, and along the way to help them make visiting their sites a more enjoyable experience? </p>
<p>In other words, see these poorly designed sites as opportunities and potential clients.  I am certain that the TD could benefit greatly from your terrific design skills!</p>
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		<title>Comment on Designing for Mobile by Joshua Green</title>
		<link>http://iauxdesigner.com/2010/08/designing-for-mobile/comment-page-1/#comment-457</link>
		<dc:creator>Joshua Green</dc:creator>
		<pubDate>Wed, 11 Aug 2010 16:33:52 +0000</pubDate>
		<guid isPermaLink="false">http://www.iauxdesigner.com/?p=1756#comment-457</guid>
		<description>I like what you are saying here. Every design must be taken on an individual basis. I think the problem with many designers are that they try to apply the same best practices to every application just because they&#039;re all for a mobile platform.
Good article.</description>
		<content:encoded><![CDATA[<p>I like what you are saying here. Every design must be taken on an individual basis. I think the problem with many designers are that they try to apply the same best practices to every application just because they&#8217;re all for a mobile platform.<br />
Good article.</p>
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		<title>Comment on Throw ya Flags Up by Brett Lutchman</title>
		<link>http://iauxdesigner.com/2010/08/throw-ya-flags-up/comment-page-1/#comment-453</link>
		<dc:creator>Brett Lutchman</dc:creator>
		<pubDate>Fri, 06 Aug 2010 19:03:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.iauxdesigner.com/?p=1747#comment-453</guid>
		<description>Glad you boyz liked it.</description>
		<content:encoded><![CDATA[<p>Glad you boyz liked it.</p>
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		<title>Comment on Throw ya Flags Up by Jan</title>
		<link>http://iauxdesigner.com/2010/08/throw-ya-flags-up/comment-page-1/#comment-451</link>
		<dc:creator>Jan</dc:creator>
		<pubDate>Fri, 06 Aug 2010 16:36:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.iauxdesigner.com/?p=1747#comment-451</guid>
		<description>Awesome! :)</description>
		<content:encoded><![CDATA[<p>Awesome! <img src='http://iauxdesigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Throw ya Flags Up by Martin Polley</title>
		<link>http://iauxdesigner.com/2010/08/throw-ya-flags-up/comment-page-1/#comment-450</link>
		<dc:creator>Martin Polley</dc:creator>
		<pubDate>Fri, 06 Aug 2010 16:18:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.iauxdesigner.com/?p=1747#comment-450</guid>
		<description>I&#039;m still trying to figure out how to do &quot;IxD&quot; . I think I need some extra fingers :)</description>
		<content:encoded><![CDATA[<p>I&#8217;m still trying to figure out how to do &#8220;IxD&#8221; . I think I need some extra fingers <img src='http://iauxdesigner.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Business Strategy vs Design Thinking by Brett Lutchman</title>
		<link>http://iauxdesigner.com/2010/07/business-strategy-vs-design-thinking/comment-page-1/#comment-436</link>
		<dc:creator>Brett Lutchman</dc:creator>
		<pubDate>Thu, 08 Jul 2010 14:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.iauxdesigner.com/?p=1727#comment-436</guid>
		<description>Thanks Jay.Appreciate the kind words.</description>
		<content:encoded><![CDATA[<p>Thanks Jay.Appreciate the kind words.</p>
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		<title>Comment on Business Strategy vs Design Thinking by Jay</title>
		<link>http://iauxdesigner.com/2010/07/business-strategy-vs-design-thinking/comment-page-1/#comment-435</link>
		<dc:creator>Jay</dc:creator>
		<pubDate>Thu, 08 Jul 2010 14:38:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.iauxdesigner.com/?p=1727#comment-435</guid>
		<description>Great definition here. Thanks for clearing this up. Makes a great deal of sense. I&#039;ll be forwarding this post to me team.</description>
		<content:encoded><![CDATA[<p>Great definition here. Thanks for clearing this up. Makes a great deal of sense. I&#8217;ll be forwarding this post to me team.</p>
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